Rriftwise

RIFTWISE FIELD GUIDE

How Riftwise makes recommendations

Updated 7 October 2026 · Riftwise

Riftwise combines dated build data with rules based on the champions and items you enter. Its purpose is to make the next purchase easier to reason about. It does not simulate the match or predict your chance of winning.

Three kinds of advice

Build references
Champion pages use the source linked beneath each build. Lane profiles use MOBA Trainer; other reference builds use U.GG. ARAM profiles use ARAM Stats. The original source and the date are shown so you can check the context.
Situational counter items
The advisor checks entered champions for threats such as crowd control, basic attacks and healing, and reads defensive stats from their entered items. Your lane and marked threats influence priorities. An empty enemy slot is unknown information, not evidence that the enemy team has no other threats.
Suggested alternatives
When the selected playstyle lacks a matching measured build, Riftwise uses item properties and compatibility rules to propose an alternative. These builds are labelled; they are not presented as proven popular builds or ranked win-rate recommendations.

What the purchase calculation includes

Your available gold, owned items, components and inventory space affect the purchase suggestions. Components that build into an item reduce its remaining price. Item compatibility checks help avoid duplicate boots and certain mutually exclusive item families. These checks are a practical aid, not a complete recreation of every shop rule or champion interaction.

Reading matchups correctly

A favorable matchup card shows the selected champion’s game win rate against that opponent in the displayed lane and source sample. It is not a lane-win rate, a skill-adjusted prediction or a guarantee. Displayed samples need at least 200 games. The shown figures combine playstyles, so choosing AP does not turn them into AP-specific results.

Availability is limited by the imported source. A missing opponent or lane does not mean the matchup is even. Riftwise explicitly shows when reliable figures are unavailable. Close percentages and small samples deserve particular caution.

Patch freshness and maintenance

Build and matchup datasets are snapshots, with dates shown in the interface. The app checks Riot’s published Data Dragon version when it can and warns if the local snapshot is older. That warning does not update the builds by itself. Recommendations need to be reviewed and republished after relevant game changes; offline use may not show the latest-version warning.

What is outside the model

The advisor does not read your live match. It does not know your positioning, team communication, exact cooldowns, mechanics, summoner spells or every rune interaction. It also does not model every champion balance modifier. Classic has separate data and experimental rules; standard ARAM data should not be used as Mayhem advice.

Corrections

If a recommendation looks wrong, email contact@riftwise.fun with the champion, mode, lane, playstyle, displayed patch and item names. Explain what you expected and why. Please do not send account passwords or login codes.

Read the worked item-choice example →

How the next item is chosen

The advisor starts with your champion, lane and selected build direction. Early purchases prioritise the next eligible item in that route. After completed items, enemy damage and purchased resistances can give defensive or penetration alternatives more weight. Item stats are a small tie-breaker, rather than a ranking of the most expensive or stat-heavy items.

Your inventory is checked for completed upgrades, overlapping item families, existing boots and components. Enemy itemisation can shift the physical/magic damage estimate, and ARAM does not give extra weight to arbitrary lane slots. Classic uses its own item catalog and build route.

These are transparent recommendation rules, not a combat simulation or a proven optimal purchase. Suggested alternative builds are not observed popularity statistics. Champion interactions, positioning, gold leads, cooldowns and what happens in the next fight can still change the best decision.